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i cant play any unity game

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i dont know why but after launching a game after 1 minute the game freeze and no matter how much wait it will never unfreeze but you can keep hearing the background music of the game. In this case im talking about the ballad singer and i have the logs from the crash i think. im not a developer and i tryed to play official games like that and many more as hietherlands 2 and... but any of them works more than 1 min when will freeze

GetAssemblyIndexFromAssemblyName crash

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Crashlytics found some user crashes. I have converted libunity codes to full names but don't know what cause it Unity Version 2018.1.5f1 Caused by java.lang.Error: signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 000000e0 Build fingerprint: 'HOMTOM/HOMTOM/aeon6737m_65_m0:6.0/MRA58K/1480142084:user/release-keys' Revision: '0' pid: 19469, tid: 19498, name: AnalyticsHandle r0 00000000 r1 e094c4e8 r2 f8742610 r3 00000055 r4 df4df929 r5 00000000 r6 00000000 r7 e094c4e8 r8 e094c504 r9 e094c520 sl 00000001 fp e094c7fc ip f874262a sp e094c440 lr dec9f674 pc dec9f5dc cpsr 0000000b at libunity.007d85dc(Unknown Source) GetAssemblyIndexFromAssemblyName at libunity.007d8670(Unknown Source) GetMonoClassWithAssemblyName at libunity.0099adc0(Unknown Source) scripting_class_from_fullname at libunity.00165a7c(Unknown Source) InitializeCoreScriptingClasses at libunity.001659e4(Unknown Source) GetCoreScriptingClassesPtr at libunity.001658a8(Unknown Source) GetCoreScriptingClasses at libunity.0013c994(Unknown Source) UnityJavaProxy_invoke at base.oatexec(oatexec)

Game crashing in windows standalone (0xC0000005)

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My game is working fine in editor, but after building it just randomly crashes with no correlation between the crashes. Using Unity version 2018.3.0f2

Stack trace of the crashed thread: 0x00007FFF78BC65F3 (UnityPlayer) GfxDeviceClient::ReleaseSharedMeshData 0x00007FFF78C474DC (UnityPlayer) CleanupDrawSpriteRawFromNodeQueue 0x00007FFF78D26954 (UnityPlayer) RenderNodeQueue::Reset 0x00007FFF78D1DEB0 (UnityPlayer) RenderNodeQueue::~RenderNodeQueue 0x00007FFF790BF793 (UnityPlayer) ScriptableRenderContextArg::~ScriptableRenderContextArg 0x00007FFF790BFC64 (UnityPlayer) ScriptableRenderContextArg::`vector deleting destructor' 0x00007FFF78BC2CE6 (UnityPlayer) ExecuteAsyncSetup 0x00007FFF790D56EE (UnityPlayer) JobQueue::Exec 0x00007FFF790D7684 (UnityPlayer) JobQueue::ProcessJobs 0x00007FFF790DB2E3 (UnityPlayer) JobQueue::WorkLoop 0x00007FFF7926EC2F (UnityPlayer) Thread::RunThreadWrapper 0x00007FF807CA7974 (KERNEL32) BaseThreadInitThunk 0x00007FF807E9A271 (ntdll) RtlUserThreadStart Output Log: Crash!!! SymInit: Symbol-SearchPath: '.;C:\Users\yogi-\Documents\Project Miranda\Build;C:\Users\yogi-\Documents\Project Miranda\Build;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 534, UserName: 'yogi-' OS-Version: 10.0.0 C:\Users\yogi-\Documents\Project Miranda\Build\MORTAL.exe:MORTAL.exe (00007FF70BE00000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.0.39463 C:\WINDOWS\SYSTEM32\ntdll.dll:ntdll.dll (00007FF807E30000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\System32\KERNEL32.DLL:KERNEL32.DLL (00007FF807C90000), size: 733184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.437 C:\WINDOWS\System32\KERNELBASE.dll:KERNELBASE.dll (00007FF804960000), size: 2699264 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\Users\yogi-\Documents\Project Miranda\Build\UnityPlayer.dll:UnityPlayer.dll (00007FFF78450000), size: 38600704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2018.3.0.39463 C:\WINDOWS\System32\USER32.dll:USER32.dll (00007FF807AF0000), size: 1667072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.168 C:\WINDOWS\System32\win32u.dll:win32u.dll (00007FF804170000), size: 131072 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\GDI32.dll:GDI32.dll (00007FF8077F0000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\gdi32full.dll:gdi32full.dll (00007FF803FD0000), size: 1679360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.437 C:\WINDOWS\System32\msvcp_win.dll:msvcp_win.dll (00007FF804C00000), size: 655360 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348 C:\WINDOWS\System32\ucrtbase.dll:ucrtbase.dll (00007FF804F60000), size: 1024000 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\System32\ole32.dll:ole32.dll (00007FF805A40000), size: 1396736 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\System32\combase.dll:combase.dll (00007FF805260000), size: 3325952 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\System32\RPCRT4.dll:RPCRT4.dll (00007FF805BC0000), size: 1187840 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.379 C:\WINDOWS\SYSTEM32\VERSION.dll:VERSION.dll (00007FFFFFA70000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\msvcrt.dll:msvcrt.dll (00007FF805060000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17763.1 C:\WINDOWS\System32\bcryptPrimitives.dll:bcryptPrimitives.dll (00007FF8048E0000), size: 516096 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\advapi32.dll:advapi32.dll (00007FF807D50000), size: 667648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\sechost.dll:sechost.dll (00007FF8051C0000), size: 647168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SHLWAPI.dll:SHLWAPI.dll (00007FF805160000), size: 335872 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\PSAPI.DLL:PSAPI.DLL (00007FF807260000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SETUPAPI.dll:SETUPAPI.dll (00007FF8055C0000), size: 4677632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\System32\cfgmgr32.dll:cfgmgr32.dll (00007FF804F10000), size: 303104 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\bcrypt.dll:bcrypt.dll (00007FF804CA0000), size: 155648 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\SHELL32.dll:SHELL32.dll (00007FF805CF0000), size: 21954560 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348 C:\WINDOWS\System32\shcore.dll:shcore.dll (00007FF807740000), size: 688128 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\windows.storage.dll:windows.storage.dll (00007FF804190000), size: 7643136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\System32\profapi.dll:profapi.dll (00007FF803E50000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\powrprof.dll:powrprof.dll (00007FF803EA0000), size: 380928 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\kernel.appcore.dll:kernel.appcore.dll (00007FF803E30000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\cryptsp.dll:cryptsp.dll (00007FF803F00000), size: 94208 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\WS2_32.dll:WS2_32.dll (00007FF807880000), size: 446464 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\OLEAUT32.dll:OLEAUT32.dll (00007FF8078F0000), size: 802816 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.437 C:\WINDOWS\SYSTEM32\OPENGL32.dll:OPENGL32.dll (00007FFFBE370000), size: 1208320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\IMM32.dll:IMM32.dll (00007FF805590000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WINMM.dll:WINMM.dll (00007FFFF4FE0000), size: 147456 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\CRYPT32.dll:CRYPT32.dll (00007FF804D30000), size: 1945600 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\MSASN1.dll:MSASN1.dll (00007FF803E80000), size: 73728 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL:IPHLPAPI.DLL (00007FF803410000), size: 249856 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WINHTTP.dll:WINHTTP.dll (00007FF800490000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\SYSTEM32\GLU32.dll:GLU32.dll (00007FFFBE2A0000), size: 180224 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\HID.DLL:HID.DLL (00007FF802B30000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\winmmbase.dll:winmmbase.dll (00007FFFF4FB0000), size: 184320 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Users\yogi-\Documents\Project Miranda\Build\WinPixEventRuntime.dll:WinPixEventRuntime.dll (00007FFF741B0000), size: 16826368 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.1701.26001 C:\WINDOWS\SYSTEM32\WSOCK32.dll:WSOCK32.dll (00007FFFF4200000), size: 36864 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\WindowsCodecs.dll:WindowsCodecs.dll (00007FFFEF6C0000), size: 1802240 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.55 C:\WINDOWS\SYSTEM32\MSVCP140.dll:MSVCP140.dll (00007FFFF69D0000), size: 634880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.16.27024.1 C:\WINDOWS\SYSTEM32\VCRUNTIME140.dll:VCRUNTIME140.dll (00007FFFF6A70000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 14.16.27024.1 C:\WINDOWS\system32\uxtheme.dll:uxtheme.dll (00007FF801E20000), size: 638976 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\Users\yogi-\Documents\Project Miranda\Build\Mono\EmbedRuntime\mono.dll:mono.dll (00007FFF89740000), size: 5545984 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 1.0.0.1 C:\WINDOWS\SYSTEM32\MSWSOCK.dll:MSWSOCK.dll (00007FF8036B0000), size: 421888 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.292 C:\WINDOWS\System32\NSI.dll:NSI.dll (00007FF805BA0000), size: 32768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL:dhcpcsvc6.DLL (00007FFFFEFE0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL:dhcpcsvc.DLL (00007FFFFEE80000), size: 114688 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\DNSAPI.dll:DNSAPI.dll (00007FF803450000), size: 811008 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.404 C:\WINDOWS\system32\napinsp.dll:napinsp.dll (00007FFFDE8A0000), size: 90112 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\pnrpnsp.dll:pnrpnsp.dll (00007FFFD7900000), size: 106496 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\winrnr.dll:winrnr.dll (00007FFFF6E90000), size: 57344 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\NLAapi.dll:NLAapi.dll (00007FFFFF250000), size: 110592 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.134 C:\WINDOWS\system32\wshbth.dll:wshbth.dll (00007FFFDEA80000), size: 86016 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\MSCTF.dll:MSCTF.dll (00007FF807550000), size: 1482752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348 C:\WINDOWS\system32\dwmapi.dll:dwmapi.dll (00007FF802450000), size: 188416 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\d3d11.dll:d3d11.dll (00007FF800C60000), size: 2613248 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dxgi.dll:dxgi.dll (00007FF802C80000), size: 794624 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edcffbdd101bbe5b\nvldumdx.dll:nvldumdx.dll (00007FFFEE3A0000), size: 974848 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 25.21.14.1917 C:\WINDOWS\System32\WINTRUST.DLL:WINTRUST.DLL (00007FF804CD0000), size: 364544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348 C:\WINDOWS\System32\imagehlp.dll:imagehlp.dll (00007FF8079C0000), size: 118784 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\rsaenh.dll:rsaenh.dll (00007FF803270000), size: 208896 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll:CRYPTBASE.dll (00007FF803880000), size: 49152 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_edcffbdd101bbe5b\nvwgf2umx.dll:nvwgf2umx.dll (00007FFFC5230000), size: 38023168 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 25.21.14.1917 C:\WINDOWS\system32\nvspcap64.dll:nvspcap64.dll (00007FFFCE6C0000), size: 2781184 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 3.17.0.126 C:\WINDOWS\SYSTEM32\dbghelp.dll:dbghelp.dll (00007FF802790000), size: 2019328 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\dbgcore.DLL:dbgcore.DLL (00007FFFFE340000), size: 172032 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\ntmarta.dll:ntmarta.dll (00007FF802EF0000), size: 200704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\clbcatq.dll:clbcatq.dll (00007FF8079E0000), size: 663552 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 2001.12.10941.16384 C:\WINDOWS\system32\wbem\wbemprox.dll:wbemprox.dll (00007FFFF6CF0000), size: 69632 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\wbemcomn.dll:wbemcomn.dll (00007FFFF9330000), size: 544768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\wbem\wbemsvc.dll:wbemsvc.dll (00007FFFF76E0000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\system32\wbem\fastprox.dll:fastprox.dll (00007FFFF6700000), size: 987136 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.17763.437_none_05b63dca071e5dd6\comctl32.dll:comctl32.dll (00007FFFF5350000), size: 2592768 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 6.10.17763.437 C:\WINDOWS\SYSTEM32\TextInputFramework.dll:TextInputFramework.dll (00007FFFEFEA0000), size: 610304 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\CoreMessaging.dll:CoreMessaging.dll (00007FF801A20000), size: 925696 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.194 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll:CoreUIComponents.dll (00007FFFEF880000), size: 3284992 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\wintypes.dll:wintypes.dll (00007FFFFFB30000), size: 1388544 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.134 C:\WINDOWS\System32\MMDevApi.dll:MMDevApi.dll (00007FFFFF1D0000), size: 458752 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\DEVOBJ.dll:DEVOBJ.dll (00007FF803C40000), size: 167936 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\PROPSYS.dll:PROPSYS.dll (00007FFFFF000000), size: 1736704 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 7.0.17763.348 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL:AUDIOSES.DLL (00007FFFFF2C0000), size: 1343488 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.348 C:\WINDOWS\SYSTEM32\AVRT.dll:AVRT.dll (00007FFFFF240000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\resourcepolicyclient.dll:resourcepolicyclient.dll (00007FF802350000), size: 81920 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\xinput1_3.dll:xinput1_3.dll (0000000000400000), size: 122880 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 9.18.944.0 C:\Windows\System32\rasadhlp.dll:rasadhlp.dll (00007FFFFCB10000), size: 40960 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\System32\fwpuclnt.dll:fwpuclnt.dll (00007FFFFDF30000), size: 495616 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 C:\WINDOWS\SYSTEM32\SspiCli.dll:SspiCli.dll (00007FF803D30000), size: 192512 (result: 0), SymType: '-deferred-', PDB: '', fileVersion: 10.0.17763.1 ========== OUTPUTTING STACK TRACE ================== 0x00007FFF78BC65F3 (UnityPlayer) GfxDeviceClient::ReleaseSharedMeshData 0x00007FFF78C474DC (UnityPlayer) CleanupDrawSpriteRawFromNodeQueue 0x00007FFF78D26954 (UnityPlayer) RenderNodeQueue::Reset 0x00007FFF78D1DEB0 (UnityPlayer) RenderNodeQueue::~RenderNodeQueue 0x00007FFF790BF793 (UnityPlayer) ScriptableRenderContextArg::~ScriptableRenderContextArg 0x00007FFF790BFC64 (UnityPlayer) ScriptableRenderContextArg::`vector deleting destructor' 0x00007FFF78BC2CE6 (UnityPlayer) ExecuteAsyncSetup 0x00007FFF790D56EE (UnityPlayer) JobQueue::Exec 0x00007FFF790D7684 (UnityPlayer) JobQueue::ProcessJobs 0x00007FFF790DB2E3 (UnityPlayer) JobQueue::WorkLoop 0x00007FFF7926EC2F (UnityPlayer) Thread::RunThreadWrapper 0x00007FF807CA7974 (KERNEL32) BaseThreadInitThunk 0x00007FF807E9A271 (ntdll) RtlUserThreadStart ========== END OF STACKTRACE ===========

Need help with player crash

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Recently Ive started having CTDs when starting player(compiled one, editor play mode works fine with no errors). I have no idea what causes this crash and need help with fixing the issue. Heres the player.log [link text][1]. In case additional info needed, im happy to provide it. [1]: /storage/temp/137660-player.txt

Out of memory with strange huge allocation

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We have a crash on a build over a specific machine with a "System out of memory". The strange thinks is that unity is **trying to allocate about 38GB.** Someone have any idea how to investigate that? (is a client's machine of a released game). This is the log: Initialize engine version: 2018.2.17f1 (88933597c842) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: NVIDIA GeForce GTX 750 Ti (ID=0x1380) Vendor: VRAM: 2007 MB Driver: 26.21.14.3064 Begin MonoManager ReloadAssembly - Completed reload, in 0.960 seconds Initializing input. Input initialized. Initialized touch support. UnloadTime: 0.459417 ms Loader -> interactable=False (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: b1c -> priority: 1 Thread -> id: 4290 -> priority: 1 Thread -> id: 22a4 -> priority: 1 Thread -> id: 1090 -> priority: 1 Loader -> get in (Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 38985230687. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 38985230687. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 38985230687. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 38985230687. DynamicHeapAllocator out of memory - Could not get memory for large allocation 38985230687! Could not allocate memory: System out of memory! Trying to allocate: 38985230687B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 203462724B | peak: 0B | reserved: 226386948B [ ALLOC_TEMP_JOB ] used: 320009B | peak: 0B | reserved: 2097152B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 36844416B | peak: 0B | reserved: 41712384B [ ALLOC_CACHEOBJECTS ] used: 13740672B | peak: 0B | reserved: 14680064B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 256B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 163556B | peak: 0B | reserved: 4358144B Could not allocate memory: System out of memory! Trying to allocate: 38985230687B with 16 alignment. MemoryLabel: NewDelete Allocation happened at: Line:0 in Overloaded New Memory overview [ ALLOC_DEFAULT ] used: 203462724B | peak: 0B | reserved: 226386948B [ ALLOC_TEMP_JOB ] used: 320009B | peak: 0B | reserved: 2097152B [ ALLOC_TEMP_BACKGROUND_JOB ] used: 0B | peak: 0B | reserved: 1048576B [ ALLOC_GFX ] used: 36844416B | peak: 0B | reserved: 41712384B [ ALLOC_CACHEOBJECTS ] used: 13740672B | peak: 0B | reserved: 14680064B [ ALLOC_TYPETREE ] used: 0B | peak: 0B | reserved: 0B [ ALLOC_PROFILER ] used: 256B | peak: 0B | reserved: 4194304B [ ALLOC_TEMP_THREAD ] used: 163556B | peak: 0B | reserved: 4358144B (Filename: Line: 1114)

Google Developer Console Crash Log - FinalizerWatchdogDaemon(JNIBridge.delete)

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Does anyone have the same Issue? The following is the crash log java.lang.Error: FATAL EXCEPTION [FinalizerWatchdogDaemon] Unity version : 2018.4.2f1 Device model : samsung SM-G950F Device fingerprint: samsung/dreamltexx/dreamlte:9/PPR1.180610.011/G950FXXS4DSE1:user/release-keys Caused by at bitter.jnibridge.JNIBridge.delete (Native Method) at bitter.jnibridge.JNIBridge$a.finalize (Unknown Source:15) at java.lang.Daemons$FinalizerDaemon.doFinalize (Daemons.java:250) at java.lang.Daemons$FinalizerDaemon.runInternal (Daemons.java:237) at java.lang.Daemons$Daemon.run (Daemons.java:103) at java.lang.Thread.run (Thread.java:764)

Unity crashes Android app Google Play

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I have this big list of crashes which are Unity related (no errors seem to come from own code) and I'm wondering what I could do about it. Here's a printscreen that I had to upload elsewhere since this forum always gives a parsing error https://ibb.co/Q8fRfTm

Crashing on iOS il2cpp RaiseOutofMemoryException

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My game keeps crashing on iOS and after symbolicating the crash file I see: il2cpp::vm::Exception::RaiseOutOfMemoryException() + ... (Exception.cpp:70) It builds fine and Ad hoc installs on my iPhone. I have 4 scenes: Start, RewardedAds, MainGame, and GameOver. When I play it on my iPhone, the Start and RewardedAd scenes work fine but crashes shortly after loading the MainGame scene. I don't have any crash issues on Android. I've already made my textures POT for compression. Does anyone have experience with this type of issue? The game is small so I don't understand what the issue could be This is c/p from the memory profiler when I run it in the Editor: Used Total: 328.1 MB Unity: 133.8 MB Mono: 13.0 MB GfxDriver: 65.2 MB Audio: 1.9 MB Video: 0 B Profiler: 114.2 MB Reserved Total: 503.0 MB Unity: 276.6 MB Mono: 15.2 MB GfxDriver: 65.2 MB Audio: 1.9 MB Video: 0 B Profiler: 144.0 MB Total System Memory Usage: 1.04 GB Textures: 3456 / 122.6 MB Meshes: 33 / 2.2 MB Materials: 67 / 105.0 KB AnimationClips: 1 / 90.0 KB AudioClips: 6 / 0.6 MB Assets: 5206 GameObjects in Scene: 34 Total Objects in Scene: 287 Total Object Count: 5493 GC Allocations per Frame: 822 / 45.0 KB ![alt text][1] [1]: /storage/temp/143217-symbolicated-crash.png

FinalizerWatchdogDaemon(JNIBridge.delete)

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Does anyone have the same Issue? The following is the crash log java.lang.Error: FATAL EXCEPTION [FinalizerWatchdogDaemon] Unity version : 2018.4.2f1 Device model : samsung SM-G950F Device fingerprint: samsung/dreamltexx/dreamlte:9/PPR1.180610.011/G950FXXS4DSE1:user/release-keys Caused by at bitter.jnibridge.JNIBridge.delete (Native Method) at bitter.jnibridge.JNIBridge$a.finalize (Unknown Source:15) at java.lang.Daemons$FinalizerDaemon.doFinalize (Daemons.java:250) at java.lang.Daemons$FinalizerDaemon.runInternal (Daemons.java:237) at java.lang.Daemons$Daemon.run (Daemons.java:103) at java.lang.Thread.run (Thread.java:764)

Crash in PhysicsScene2D::UpdateJoints(float)

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I make a 2D physics puzzle game for iOS. The game is live on App Store and I keep receiving a lot of crash reports in xCode. I cannot reproduce this crash and my question is: what will be my next steps to fix this bug? My game utilizes a lot of 2d joints, I use 2019.1.11f1. ![alt text][1] [1]: /storage/temp/143696-screen-shot-2019-07-28-at-104218-am.png

Build crashes with error GameAssembly.dll caused a Breakpoint (0x80000003)

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Hey all,

At our company we've reach the building process of our product and we're currently facing some issues.

We're building a VR and desktop application for windows, which works fine in the editor, no errors, no problems with either VR or Web, however once we build our application we get instant crashes when loading our main scene. We have tried to utilize our splashscreen scene and it works fine, so there's definitely a problem in our main scene.

We've tried building from 2 different laptops and with Unity versions 2019.1.0b9, 2018.3.10f1 and another 2018 version of Unity.

The different crash files don't provide us any help in regards to what initiates the crash, but it could be that I just don't understand all the contents of the files.
[Click here for the error log][1]
[Click here for the player log][2] [1]: /storage/temp/144112-error.txt [2]: /storage/temp/144113-player.txt
Thank you for your time and effort!

Unity standalone crash when lanughing on batchmode

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Unity Version: 2018.1.0f
OS: windows10
I get everything fine when normally start the standalone build by double click the exe file. But I often get crashed when starting the exe using "%UNITY_BUILD_EXE% -batchmode" command, and what makes me mad is that the command sometimes works fine while in most time it crashed. That's really strange. When the game running successfully. It looks like that, I manually call Application.Quit(), then it print "Game Complete" and quit the game. Everything is fine.
**(1) Normal case**

Game Complete! (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 4580 -> priority: 1 Thread -> id: 4e14 -> priority: 1 Thread -> id: 4334 -> priority: 1 Thread -> id: 46dc -> priority: 1

When the game crashed, it still executes Application.Quit() method and quit the game but the unitycrash window pop up and the return code in command line is -1073740791. The output log are following.
**(2) Bad Case**

Game Complete! (Filename: D:\unity\Runtime/Export/Debug.bindings.h Line: 43) Setting up 4 worker threads for Enlighten. Thread -> id: 2d24 -> priority: 1 Thread -> id: 4b7c -> priority: 1 Thread -> id: 44a8 -> priority: 1 Thread -> id: 2bb0 -> priority: 1 Received abort signal from the operating system Stack trace: 0x00007FFC08F62FED (UnityPlayer) 0x00007FFC08F68CFF (UnityPlayer) 0x00007FFC08A9B40D (UnityPlayer) 0x00007FFC08A3624F (UnityPlayer) 0x00007FFC0956D40E (UnityPlayer) UnityMain 0x00007FFC0955C330 (UnityPlayer) UnityMain 0x00007FFC0958C72D (UnityPlayer) UnityMain 0x00007FFC08A089B0 (UnityPlayer) 0x00007FFC08A0F5A8 (UnityPlayer) 0x00007FFC08A0CDE1 (UnityPlayer) 0x00007FFC08F87444 (UnityPlayer) UnityMain 0x00007FFC08A0EF7C (UnityPlayer) 0x00007FFC08F9E6F8 (UnityPlayer) UnityMain 0x00007FFC08F9E4ED (UnityPlayer) UnityMain 0x00007FFC08F9E664 (UnityPlayer) UnityMain 0x00007FFC08A0EF20 (UnityPlayer) 0x00007FFC08F7D7ED (UnityPlayer) 0x00007FFC08F7E49E (UnityPlayer) 0x00007FFC08F7E60B (UnityPlayer) UnityMain 0x00007FF625161207 (out) 0x00007FFC844D7974 (KERNEL32) BaseThreadInitThunk 0x00007FFC84D2A271 (ntdll) RtlUserThreadStart

Build crashes or screen goes black after configuration screen

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***First of all, hello and thank you for taking your time reading this*** . When building my game (which works perfectly fine in the editor), the game will crash or go black after the configuration screen. These are the warnings I find in my console upon finished build: . ![alt text][1] . [1]: /storage/temp/144576-udklip.png The problem is, I cannot locate the objects referenced (such as **"SpawningBase_SpawnableObjectPrefab"**), and of course I don't have a scene called **''** either. . So my questions are: **Are these warnings the source of the crash and blackscreen?** if not, then **How do I determine the source of the crash?** and at last: **How do I resolve these warnings?**

Unity 2018.4.6f1 Crashes after creating new project

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Unity Crash Automatically. i am Attaching some Log File ![alt text][1] [link text][2] [1]: /storage/temp/144929-untitled.png [2]: /storage/temp/144930-error.txt

Linux server hanging after generating player.log

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Hi, I was restarting a Linux server that I had used successfully in the past, but now it does not want to work for me. It generates this log and then freezes: Initialize engine version: 2018.1.0f2 (d4d99f31acba) Forcing GfxDevice: Null GfxDevice: creating device client; threaded=0 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies FMOD initialized on nosound output Begin MonoManager ReloadAssembly - Completed reload, in 0.028 seconds UnloadTime: 0.720000 ms

Unity game crashes on user's machine

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A user with Windows 10 is getting a crash staright away. This is the log file: Initialize engine version: 5.6.7f1 (e80cc3114ac1) GfxDevice: creating device client; threaded=1 Crash!!! SymInit: Symbol-SearchPath: '.;C:\Program Files (x86)\Steam\steamapps\common\eSail;C:\Program Files (x86)\Steam\steamapps\common\eSail;C:\WINDOWS;C:\WINDOWS\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'Steve' OS-Version: 10.0.17134 () 0x300-0x1 Is anyone able to look at the dump files or provide any guidance on this?

Unity android app crash on launch, need guide on the crash log

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I would like to start my app without any problem. Currently, when I press on my app, it instantly popout 'Unfortunately, MyGame has stopped' without even going into the app. PS: - I'm using Android Studio Virtual Machine with Android 4.2 armeabi-v7a. - Using Unity 2019.1.2f1 to build the apk. - SDK, NDK, JDK uses the recommend setting by Unity. So far, only Android 4.2 ( API 17 ) have this issue. These are the crash log. 02-11 11:38:56.709: D/AudioHardware(92): AudioHardware pcm playback is exiting standby. 02-11 11:38:56.709: D/AudioHardware(92): openPcmOut_l() mPcmOpenCnt: 0 02-11 11:38:56.709: D/alsa_pcm(92): pcm_open(0x0003f000) 02-11 11:38:56.709: D/alsa_pcm(92): pcm_open() period sz multiplier 16 02-11 11:38:56.709: D/alsa_pcm(92): pcm_open() period cnt 6 02-11 11:38:56.709: D/alsa_pcm(92): pcm_open() period_cnt 6 period_sz 1024 channels 2 02-11 11:38:56.709: I/alsa_mix(92): -->Playback Path access 3 02-11 11:38:56.709: I/ActivityManager(339): START u0 {act=android.intent.action.MAIN cat= [android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.MyCompany.MyGames/com.unity3d.player.UnityPlayerActivity} from pid 555 02-11 11:38:56.769: I/ActivityManager(339): Start proc com.MyCompany.MyGames for activity com.MyCompany.MyGames/com.unity3d.player.UnityPlayerActivity: pid=5760 uid=10074 gids={50074, 3003, 1028} 02-11 11:38:56.809: I/InputReader(339): Reconfiguring input devices. changes=0x00000004 02-11 11:38:56.809: I/InputReader(339): Device reconfigured: id=2, name='gslX680', size 480x272, orientation 3, mode 1, display id 0 02-11 11:38:56.809: I/ActivityManager(339): Config changes=1480 {1.0 ?mcc?mnc en_US ldltr sw600dp w544dp h912dp 80dpi lrg long port finger -keyb/v/h -nav/h s.29} 02-11 11:38:56.829: D/PhoneApp(523): updateProximitySensorMode: state = IDLE 02-11 11:38:56.829: D/PhoneApp(523): updateProximitySensorMode: lock already released. 02-11 11:38:56.879: I/qtaguid(339): Failed write_ctrl(s 1 10074) res=-1 errno=1 02-11 11:38:56.879: W/NetworkManagementSocketTagger(339): setKernelCountSet(10074, 1) failed with errno -1 02-11 11:38:56.919: D/dalvikvm(415): GC_CONCURRENT freed 5342K, 61% free 4313K/10804K, paused 11ms+7ms, total 81ms 02-11 11:38:56.929: D/dalvikvm(415): WAIT_FOR_CONCURRENT_GC blocked 19ms 02-11 11:38:56.939: D/dalvikvm(5760): Trying to load lib /mnt/asec/com.MyCompany.MyGames- 1/lib/libmain.so 0x40eceeb8 02-11 11:38:56.939: D/dalvikvm(5760): Added shared lib /mnt/asec/com.MyCompany.MyGames- 1/lib/libmain.so 0x40eceeb8 02-11 11:38:56.989: D/dalvikvm(415): GC_EXPLICIT freed 349K, 64% free 3963K/10804K, paused 8ms+5ms, total 61ms 02-11 11:38:57.079: D/WallpaperManager(415): LOAD DEFAULT WALLPAPER ......false 02-11 11:38:57.109: D/dalvikvm(415): GC_FOR_ALLOC freed 12K, 64% free 3972K/10804K, paused 32ms, total 32ms 02-11 11:38:57.119: I/dalvikvm-heap(415): Grow heap (frag case) to 7.949MB for 4096016-byte allocation 02-11 11:38:57.149: D/dalvikvm(415): GC_FOR_ALLOC freed <1K, 27% free 7972K/10804K, paused 36ms, total 36ms 02-11 11:38:57.189: D/dalvikvm(415): GC_CONCURRENT freed 0K, 27% free 7972K/10804K, paused 3ms+7ms, total 40ms 02-11 11:38:57.199: W/IInputConnectionWrapper(555): showStatusIcon on inactive InputConnection 02-11 11:38:57.209: I/ActivityManager(339): Displayed com.MyCompany.MyGames/com.unity3d.player.UnityPlayerActivity: +450ms 02-11 11:38:57.209: E/dalvikvm(5760): Could not find class 'java.lang.invoke.MethodHandles$Lookup', referenced from method bitter.jnibridge.JNIBridge$a. 02-11 11:38:57.209: W/dalvikvm(5760): VFY: unable to resolve const-class 364 (Ljava/lang/invoke/MethodHandles$Lookup;) in Lbitter/jnibridge/JNIBridge$a; 02-11 11:38:57.209: D/dalvikvm(5760): VFY: replacing opcode 0x1c at 0x000b 02-11 11:38:57.209: E/dalvikvm(5760): Could not find class 'java.lang.invoke.MethodHandles$Lookup', referenced from method bitter.jnibridge.JNIBridge$a.a 02-11 11:38:57.219: W/dalvikvm(5760): VFY: unable to resolve check-cast 364 (Ljava/lang/invoke/MethodHandles$Lookup;) in Lbitter/jnibridge/JNIBridge$a; 02-11 11:38:57.219: D/dalvikvm(5760): VFY: replacing opcode 0x1f at 0x001b 02-11 11:38:57.639: I/Unity(5760): SystemInfo CPU = ARMv7 VFPv3 NEON, Cores = 2, Memory = 1024mb 02-11 11:38:57.639: I/Unity(5760): SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0x3), 0 little (mask: 0x0) 02-11 11:38:57.639: I/Unity(5760): ApplicationInfo com.MyCompany.MyGames version 1.0 build af272e66- 7bbb-4def-99e7-ba3273b24496 02-11 11:38:57.639: I/Unity(5760): Built from '2019.1/release' branch, Version '2019.1.2f1 (3e18427e571f)', Build type 'Release', Scripting Backend 'mono', CPU 'armeabi-v7a', Stripping 'Disabled' 02-11 11:38:58.329: D/libEGL(5760): loaded /system/lib/egl/libEGL_mali.so 02-11 11:38:58.329: D/libEGL(5760): loaded /system/lib/egl/libGLESv1_CM_mali.so 02-11 11:38:58.339: D/libEGL(5760): loaded /system/lib/egl/libGLESv2_mali.so 02-11 11:38:58.359: D/Unity(5760): GL_EXT_debug_marker GL_OES_texture_npot GL_OES_compressed_ETC1_RGB8_texture GL_OES_standard_derivatives GL_OES_EGL_image GL_OES_depth24 GL_ARM_rgba8 GL_ARM_mali_shader_binary GL_OES_depth_texture GL_OES_packed_depth_stencil GL_EXT_texture_format_BGRA8888 GL_EXT_blend_minmax GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_rgb8_rgba8 GL_EXT_multisampled_render_to_texture GL_EXT_discard_framebuffer GL_OES_get_program_binary GL_ARM_mali_program_binary GL_EXT_shader_texture_lod GL_EXT_robustness 02-11 11:38:58.369: W/ContextImpl(5760): Unable to create external cache directory 02-11 11:38:59.569: D/dalvikvm(339): GC_EXPLICIT freed 755K, 28% free 7178K/9876K, paused 4ms+11ms, total 106ms 02-11 11:39:01.119: W/ContextImpl(5760): Unable to create external files directory 01-01 00:00:00.000: E/(-1): Device disconnected: 1 01-01 00:00:00.000: E/(-1): Device disconnected

Unity.exe caused an Access Violation (0xc0000005) in module Unity.exe at 0033:8f1bc650. Please help ASAP.

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I have a deadline to get a project done and I'm suddenly having Unity crash the second I load up the editor. The error log says it's having an access violating. I'll attach the editor.log and error.log to this. I really need this fixed as soon as possible. I'm running Unity 2019.2.9f1. [link text][1][link text][1] [1]: /storage/temp/147514-editor.txt

Unity crashing on play mode

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Hello everyone! I been working with unity for more than 3 years and never had such an error. When i hit play mode after a few seconds the editor closes. I went to the log for the error and says this: {"level":"info","message":"Starting Server","timestamp":"2019-12-13T11:14:10.343Z"} {"level":"info","message":"Server started on port [52012]","timestamp":"2019-12-13T11:14:10.352Z"} {"level":"error","message":"[Unity Package Manager (Upm)]\nParent process [5788] was terminat{"level":"warn","message":"Package folder [E:\\Pablo Creaciones\\RFG - Wormhole\\Packages\\com.unity.package-manager-ui] missing package manifest.","timestamp":"2019-12-13T11:14:14.155Z"} {"level":"warn","message":"Package folder [E:\\Pablo Creaciones\\RFG - Wormhole\\Packages\\com.unity.standardevents] missing package manifest.","timestamp":"2019-12-13T11:14:14.156Z"} {"level":"warn","message":"Package folder [E:\\Pablo Creaciones\\RFG - Wormhole\\Packages\\com.unity.textmeshpro] missing package manifest.","timestamp":"2019-12-13T11:14:14.156Z"} {"level":"error","message":"[Unity Package Manager (Upm)]\nParent process [2200] was terminated","timestamp":"2019-12-13T12:58:18.424Z"} I have no clue what does that means. Any help? I have the latest unity version.

Unity randmly crashes after a few seconds (2019.30f5) with error "pointer being freed was not allocated"

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Recently my project started crashing after a few seconds. The following error is shown in the Mac OS log: Crashed Thread: 41 UnityGfxDeviceWorker Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called Unity(81894,0x700002009000) malloc: *** error for object 0x1a1ac0010: pointer being freed was not allocated Unity Log: [2020-04-16T05:17:12.059Z][INFO] Starting Server [2020-04-16T05:17:12.062Z][INFO] Server started on port [55016] [2020-04-16T05:17:12.121Z][INFO] Health Request received [2020-04-16T05:18:15.214Z][ERROR] [Unity Package Manager (Upm)] Parent process [82231] was terminated Does anyone know what is causing this? Full MAC OS error Log: https://pastebin.com/kHZvZEtb
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